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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (Pacarana)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: AB3D II beats Quake....
- Date: 28 Mar 1996 05:20:15 GMT
- Organization: Internet Online Services
- Message-ID: <898.6660T1207T2003@gramercy.ios.com>
- References: <631.4T329T189@bgnett.no> <5168.6652T1418T493@mbox.vol.it> <Dotr86.9Ho@csc.liv.ac.uk>
- NNTP-Posting-Host: ppp-27.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >to write within the spec of the OS. And don't anybody start with this
- >'the OS is too slow' shite - there are ways and means of getting around
- >most of the games-programmer-unfriendly aspects if the OS without
- >ditching the entire thing - as the new game Breathless proves!!!!
- Oh yeah, and breathless is really a great example. It's a plot the game pixel
- by pixel sort of program for which the Amiga has no custom hardware to handle.
-
- >It was shear laziness on the part of the games programmers to bypass
- >almost entirely the OS and hit the hardware direct - and this ultimately
- Yeah, they spend tons of hours a day for months to write games and they are
- just a bunch of lazy slobs. The guys at NewTek who spent all night
- slaving on custom code for the VideoToaster. total bums. whatever.
-
- How about CBM which did stuff like get rid of the designers of the Amiga,
- hire the PCJr designer, etc.
-
-